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Open-area momentum platformer where you gain abilities as you explore

Project Paradise is an open-level momentum platformer created for an Advanced Game Physics class in one month. Mostly inspired by games like Green Hill Paradise: Act II and Sonic Frontiers, it introduces the player to the basic movement mechanics in a small corridor before thrusting them out into a large enclosed area.

I've always loved games that reward mastery of the character's movement, which meant this project was all about directly granting the player progression by figuring out how to use their movement abilities to explore the given area. Because of the non-linear and open-ended nature of this game, it is always fascinating seeing different players approach the same problem in a multitude of ways.

I believe I spent a majority of this project creating the movement system and about 2 days creating the final map - that's why you'll find the game ends so suddenly once you've collected all four abilities.

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