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Take down the capo in Hell

This is a game where you enter Hell to take down Satan's infamous mafia by going straight to the Capo de tutti capi. The only problem is, that in this pit of Hell, everything is very fragile.

You'll need to be careful that the floor doesn't subtract beneath your feet as you shoot bullets and lob grenades at the bossman.

Working on this two-day jam was incredibly fun. We stretched the prompt "Subtraction" to its very limits - arguing that you 'subtract' the terrain beneath you as you fight the boss. Really proud of how it came out too, it turned out to be an incredibly solid experience. If you sample any game from my portfolio, this is the best option.

My contributions:

- AI logic, behavior, attacks

- Physics-based movement controller

- Player health code

- Mafia Satan model, texturing, concept

- Uzi texturing and model optimizations

- Uzi firing code

- Flesh block texturing

- Subtitling system

- Music (re-used from a previous project, see Melon Vault)

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